Backgammon – Game Rules

Objective

Be the first player to bear off (remove) all 15 of your checkers from the board.

Board Setup

The board is divided into 4 quadrants: top right, top left, bottom right, and bottom left. The bar divides the left and right quadrants (on portrait screens, it's at the bottom).

Dice Rolling

Movement

Landing and Hitting

Bar Re-entry

Bearing Off

Removing your checkers from the board once all of them are in your home board.

Must Use All Dice

You must use all your dice if any legal sequence allows it. You can't play a move that leaves a die unused when another move would use them all.

Must Use the Larger Die

When only one die can be played, you must use the larger one.

Minimize Wasted Pips

When you bear off with a die higher than needed, the extra pips are wasted. If another sequence uses all your dice and wastes fewer pips, you must play that one.

No Legal Moves

If you have no legal moves, your turn passes automatically.

Winning Conditions

Bearing off all 15 checkers:

Timeout: counts as 2 games (gammon) when a time bank runs out — must be claimed

Resignation: counts as 2 games (gammon) if the player resigning hasn't borne off any checkers, otherwise 1

Timer System

Start Game