Backgammon – Game Rules

Objective

Be the first player to bear off (remove) all 15 of your checkers from the board.

Board Setup

The board is divided into 4 quadrants: top right, top left, bottom right, and bottom left. The center bar divides the left and right quadrants (positioned at the bottom on portrait devices).

Dice Rolling

Movement

Landing and Hitting

Bar Re-entry

Bearing Off

Removing your checkers from the board when they reach your home board.

Must Use All Dice

You must use all available dice if any legal sequence exists. You cannot make moves that waste dice when other moves would use all dice.

Must Use Larger Die

When only one die can be played, you must use the larger one.

Minimize Distance (Pip) Waste

When bearing off with an overshoot die, you cannot waste pip value if an alternative sequence uses all dice with less waste.

Blocked Situations

If no legal moves are possible, your turn is automatically passed

Winning Conditions

Complete Bear Off (bear off all 15 checkers):

Timeout: 2x points (Gammon) when bank time expires - must be claimed

Surrender: 2x points (Gammon) if no checkers borne off, 1x otherwise

Timer System

Start Game